Deadset’s All Characters Cheat Sheet & Endgame Guide Compendium, Season 23 Edition


Greetings, Diablo!

It’s that time again, so dust off your characters, stock up on weekend supplies, and let’s talk Season 23!

Usually I talk about a seasonal topic here, but this time it’s ….. somewhat amusing, since we don’t have a topic in the true sense of the word. The patch notes this time around address the companion changes – which shouldn’t be underestimated, by the way – but the companion overhaul also applies to players who aren’t in season, which makes it a little hard to make it sound like something exciting for a character reboot. That said, the cosmetic rewards for Season 23 are excellent, with the return of the Emerald Dragon pet and the addition of a very memorable Lacunion and Butcher pet portrait. If you play makeup, you definitely have a reason to shred Season’s Journey.

Speaking of travel season: Season 23’s conquests are among the easiest and least boring in the game. So if you’re only here for a short weekend, you can easily turn off Divinity, Speed Demon and Avaris and get back to your gaming life. (All of these points are included in the table below, if you feel up to it). Best Headrig gifts this season for the Demon Hunter (Unspoken Essence) and the Barbarian (Wrath of the Wasteland), both of which allow you to finish the season’s journey before you can say I’m pouting.

I have a complete guide to follower skills and changes to their systems that you can read

I want to briefly discuss the redesign of the companion, one of the most notable changes to the game in recent years. In patch 2.7, minions go from being a bunch of nasty, unhelpful minions to almost full-fledged characters, with the ability to equip a full set of character items – that is, the 13 slots you’re used to for your character, plus a single slot for token minions. While they can’t do any damage (they can’t equip damage-focused sets), they can equip many incredibly useful legendary abilities and apply their effects to your character via a system called Emanation. This is an incredible single player, as your follower can easily triple his total utility with abilities like Nemesis bracelets, taste of time, greed band, Cain and Sage sets, and others.

Talk about seasonal changes: One of the unsung heroes of patch 2.7 is the rankings update, which now creates a separate ranking for each set in the game, as well as a ranking for non-set builds (based on dream legacy). I can’t stress enough how important this change is for competitive and semi-competitive gaming, as well as the health and creativity of gaming in general! Diablo 3 has often been criticized (and rightly so) for pushing ranking on the seasonal meta-set, and having separate categories for specific playstyles is one of the best fixes Diablo 3’s set-centric system could hope for. I have nothing but praise for the implementation and can’t wait to see what players come up with to implement their favorite off-meta builds!

Happy 23rd birthday. Season and as always, lots of hunting fun!


>>Detailed list of guides for each class and action<<

(No, really!)



Building the Rookie Headrig Gift: The wrath of the scum

Scum Rage – Send.

The strongest Barbarian build this season is also a free throw from Headrig. If you’re not tired of spinning your way to victory yet, here’s how not to ask questions. Built from the ashes of a very old Rend/IK mix, Rend Wastes Barbarian really shows the potential and horror of this DoT build. An unstoppable machine that hunts down, divides and exterminates demons, as barbarians should always have done. Thanks to the new power of Ambo’s Pride, this build instantly drains its enemies, turning what was once an unimpressive drain into a terrifying bomb that hits every second. Add to that the wild elegance of Whirlwinding, and it’s no wonder people keep coming back to this building when it comes to the evolution of Barb.

Horde of ninety savages. Madness.

This agile, kill-oriented Barbarian build uses the Horde of Ninety Savages for its insane slaughter, laying an arsenal of legendary synergistic items on a simple but deadly base that revolves around powerful Barbarian screams and the simple act of tearing the enemy apart. This build is one of the simplest and easiest to execute, and I am very pleased with it – I attribute the frenzy to a sadistic pleasure in shredding enemies with it.

The power of the earth – the seismic helmet.

Always underrated, but always ready to step out of the shadows and deliver the goods, Earthquake has quietly nestled itself at the top of the leaderboard, thanks to some very dedicated barbarian players. Since season 19, we’ve had the Seismic Helmet as it was always intended to be – a mid-range destroyer, the perfect counterpart to its older, purer cousin, the Earthquake. With the new fjord cutter, this ship is an underrated force.


Building the Rookie Headrig Gift: Roland’s legacy

Akhan/Invoker – Tern Bombing

Thorn Bombsader made his appearance in season 22 and shows no signs of stopping in S23. When you have barrels of untouched destruction falling from the sky, it’s one of the best builds of the entire season. Thorn’s Bombardment is a calculated, breakout, undercosted core build that inflicts beating in spectacular Chrysalids that allow him to reach GR150.

Idjid of Valor – Heavenly Rifle.

One of the two new sets in season 20 took it to a whole new level, recalling the days when Holy Shotgun was considered OP because it was the only Soul Reaper to destroy T6. Hundreds of millions of damage and health spikes later, this (un)holy fusion of items brings a mix of Heaven’s Fist and Celestial Fury with a righteous ferocity that has earned this build a harsh nickname: The God of the Crusaders. This is the only build in the game that has endured nerf after nerf since its introduction, and is still the best dog in the game. You have to respect that.

The Fist of Heaven.

Not as strong as its gun counterpart, but just as satisfying – Fist of Heaven – and one of the best crusader builds, again thanks to the new crusader Aegis of Valor. Step up, engage in battle, and destroy shields full of demons with massive, electrifying arcs that span the entire battlefield ? What more do you want?


Building the Rookie Headrig Gift: The pure essence

Invalid entity – Multishot

This season’s free set is one of Demon Hunter’s longest and most popular staples. The Multishot design incorporates the remotes from the Unhallowed Essence set and brings to life a lone archer quenching the sun with arrows. Multishot’s widescreen decimation has never been smoother now that he accepts the Squirt collar and Captain Crimson into the settings – an added incentive to stay alert, keep moving and always fire off your (now more powerful) death volleys.

Gears of Dreadlands – Hungry Arrow (and Bolas!)

With the power of the Gears of Dreadlands set, this demon hunter design combines the deadly precision of Hungry Arrow with the elegant movement and battlefield maneuverability of Strafe. The end result is one of the most versatile, sophisticated, and frankly visually appealing playstyles in the game. The build has undergone a heavy nerf with the new patch, but countermeasures with the quiver changes, it’s still a solid contender for the top third of DH rankings.

Dreadland/Marauder gears – support

This Demon Hunter Support leverages the combined power of the Gears of Dreadlands and Marauder sets, combining the powerful damage and utility buffs of Devastating Shot and Bolt Barrage with the myriad utility and durability buffs of Companion Synergy. I never thought I’d call the support something exciting, but it’s been so long since Demon Hunter was so coveted and universal in the meta that I can’t help but point it out.


Building the Rookie Headrig Gift: A thousand storms.

Raiment Shenlong – bread and butter monk generator and your free equipment this season. There’s nothing wrong with loving this strain, and if you haven’t switched to the monk in a while, it’s still a good choice. If you like to hit hard and fast and you’re not afraid of melee survivability, you’ll still be fine with this build.

Models of justice – Storm.

This alternate version of Tempest Rushing, which draws its power from a series of TR-related justice schemes, makes her brother Sunwuko’s life hell. With this set, Sweeping Wind can assume astronomical proportions, folding over all runes and turning a whirlwind of destruction into a whirlwind.

Legacy of the Dream – The Wave of Light

As the fastest and strongest farmer in the game, it’s hard to go against this build – from the relative safety of Tzo Krin’s gaze, you can destroy the screen with a wave of light spam, dropping flickering clusters of holy power onto an unsuspecting demon. Once you reach a certain level in LoD, you can participate in a variant of LoD Tempest Rush which is a real test of your monk skills – watch out!


Building the Rookie Headrig Gift: The bones of Rathma

Rathma – The army of the dead

After the redesign of patch 2.7, the Rathma set has become an interesting reversal of its previous state; it is now more animal-centric and at the same time less animal-centric. Fortunately, it was designed around permanent minions, enchanted snowballs were introduced, and minions finally got a target, keeping mages ubiquitous in LOD builds. This build focuses on the formidable Army of the Dead, which finally has the ability to reliably charge and be used as a nuclear weapon. If the Masquerade game is any indication, we could see Rathma as the main contender in a few buffers.

Rathma – Spirit of Bone

Rathma’s other playstyle is based on targeted Nukes rather than extended AoE, and to be more specific, he uses Bone Spirit to demolish his opponents. This is a superior version of Rathma’s playstyle, and while it shares much of its flying DNA with its AotD counterpart, it will likely finish a few levels higher due to better target prioritization.

The masquerade is a bone spear

This necromancer build takes full advantage of the capabilities of the special Fiery Carnival masquerade kit and focuses on a unique fusion of Simulacrum and Bone Spear to create a sophisticated sniper playstyle that can take its time building up the fight thanks to its impressive stamina. The strongest necromancers build there, and – perhaps even more fun – the Land of the Dead Independents is a gathering place for all the extinguished necromancers in the RDC!


Building the Rookie Headrig Gift: The adaptation of hell

Hell’s Tooth – Zombie Bears

Then again, if you’re going to get a free set of memes like Hell’s Tooth this season, you might as well take the zombie bears and run with that until the end of the game. I dare you. This building isn’t so bad considering his fans took care of him last season. It’s certainly not the best dog, but it can get you pretty far in the progression, and with the new set of specific guides, you might just be able to compete with the rest of us bear kings.

a touch of the Mundungu spirit

The Mundunugu set suffered from the undeniable nerfing of this patch, and while the set still supports one of the wizard’s most visually satisfying builds, Spiritual Surge, the wizard was generally hit hard – without any compensation. The design still stands out for its versatility and can be adapted to anything from space to keyboard and speed to a high-end solo push.

Zunimassa – Carnival DOD

The fair’s witch doctor calls an army of teeming minions to his side, their charming imitation of his percussive attack – and their downright terrifying attack speed – is a sight to behold. It took a long time; Zunimassa gained momentum over several patches, with changes in settings and elements slowly bringing it to viability. He has defeated the Spirit of Mundungu for some time, but remains one of the strongest – and most expressive – builds in the world’s arsenal of weapons.


Building the Rookie Headrig Gift: Elements of the Tal Rashi

Firebird – Blades of Flame

The revival of the ash firebirds is the center of buzz for this patch, as well as some heated debates in the post-PtP nerf, leading up to the last patch. Fortunately, reasonable minds listened to reasonable arguments, and I’m happy to say that this is one of the most fun, burn-oriented, BS-free styles of play that Wizards has had in a long time. Want to ensure the fiery death of your enemies with a combination of burning spells that culminate in a single polished flame? Look no further.

Firebird – Mirror Images

And guess what, as if the return of the Firebirds wasn’t enough, you can now use Mirror Images for something too. And something drives the highest level of construction, which revolves around your gullible (okay, given their AI, not so gullible) clones duplicating your fire arsenal. Feasibility for mirror images. What a time to be alive.

LoD Energy Twister

The Energy Twisters have been making a comeback since last season, and no, there’s no reason to put them in the corner. You can play a real Diablo spell, drop tornadoes left and right, and just enjoy a destructive whirlwind. And isn’t it beautiful?


We’re clearly seeing an influx of new and old players – people seeking advice and guidance on beginning crafting, gameplay, and the basics of character creation. I’m trying to provide as much information as possible in one thread here.

At the beginning of the season, your first task is of course to create a new season hero. While this first choice won’t embarrass you too much, you should know that the Journey of Seasons only rewards you once per season – only for the character who completed the first chapter. With that in mind, choose your character and start the game.

Once in the city, head to one of the minions closest to your class (Templar for barbarians, monks, and crusaders; Thief for demon hunters; and Warlock for wizards, necromancers, and mages), select the Inventory and Skills option, pick up their weapons, and equip yourself with them – a significant upgrade from the basic weapons you start with.

Note that once you reach level 7, vendors in all cities – which have the nickname Fence in their name – start selling rings. Each of these has a chance to sell rings that increase your average damage (i.e. 2-4 damage), which is a huge DPS increase at first.

Completion of ascent and Kanai cube

After creating your character, go to the Game Settings menu, switch to Challenges, and start the current week’s challenge. Please note that in order to unlock the challenging rifts, you must have completed at least one Grand Rift on your account (in the mid-season or previous season). Challenge Rifts is a weekly challenge that provides a fixed character and build (usually with fancy skills and/or highly unoptimized stats and items) and challenges you to earn the completion time of Large Rift its original owner.

Completing the Challenge Rift is generally trivial and can be done alone or in a group, and you will receive a Challenge Rift reward cache. Open it in game with your new seasonal character and claim the contents: Death Breath, a few hundred crafting basics each, Blood Shard, a few million gold, and 15 materials each for cache rewards by law. Improve the city’s blacksmiths and mystic craftsmen to their maximum rank with your newfound wealth.

Your next important step is to obtain the Kanai cube. The Kanai Cube is located in the ruins of Cecheron, a waypoint in the upper right corner of the Act III map. From this landmark, walk left toward the town and around the ruins; in one of the back corners (usually upper right, lower right, or lower left) is the entrance to the next area, Old Sanctum. Once in the old sanctuary, walk through the area to the end. If you find the cube and click on it, it will automatically move to the city.

While you’re at it, also check out
Kanai’s Cube Guide – it’s an incredibly important part of your character’s development at every point in the game, so make sure you familiarize yourself with its features.

What is the element to be produced and recovered in the cube?

One of the best bonuses you can get in the beginning of the game by leveling up is to make a level 70 yellow (rare) item from the blacksmith, then turn it into a valuable Kanai legendary cube, and eventually gain ownership of it for one of the Kanai legendary cube power slots. Note that this strategy is stronger for some classes than others, especially for demon hunters, necromancers and, to some extent, barbarians. Other classes can skip this step and go straight to the guess, which saves them some frustration and level 70 materials since you can only make this recipe once at the beginning of the season (you only have a limited amount of Death Breath).

If you choose a rare item, keep in mind that you’ll want to upgrade it to a legendary weapon, which offers some sort of skill damage multiplier that will skyrocket your leveling efficiency. Each class has a different set of interesting things to try:


  • Craft a rare powerful level 70 two-handed weapon and use the rare upgrade recipe in the cube to attempt to obtain the Fury of the Vanished Woodpecker, the Hammer of Judgment, the Venerable Bastion, or the Tribal Blade.


  • Make a rare one-handed chopper from level 70 and use the rare Upgrade recipe in the cube to obtain Dark Light, Gyrfalcon or Johanna’s Argument.

Demon Hunter:

  • Create a rare level 70 dagger and use the rare upgrade recipe in the cube to obtain either Carley’s Lace or Lord Greenstone’s Fan. Demon hunters are perfect for this strategy because they only have two daggers, and both are perfect for leveling up.


  • Make a rare Daibo of level 70 and use the rare upgrade recipe in the cube to try to obtain the Great Temple Incense Torch, Balance or River of Eternity.


  • Create a rare two-handed scythe from level 70 and use the rare cube upgrade recipe to obtain the Blood Blade, Maltorius’ Petrified Stinger, Nair’s Black Death or Reylena’s Shadow Fang. Necromancers are perfect for this strategy, as they only have 4 two-handed legendary scythes, all of which are excellent for leveling up.


  • Craft a level 70 rare staff and use the rare upgrade recipe in the cube to get a Chiropteran or Wormwood staff.


  • Create a level 70 Rare Wand and use the Rare Upgrade Recipe in the cube to attempt to obtain a Fragments of Fate, Serpent Spark, Unstoppable Scepter, or Wand of Voh.

Note that this part of the leveling up strategy requires some luck for players who are not DHs or necromancers. Group alignment minimizes the risk of the RNG taking everyone down, but sometimes you’re out of luck; that’s okay because alignment in Diablo is still a pretty simple process.

However, if you are lucky enough to obtain any of the above items, you will have almost enough Death Breath to use the Legendary Power Extract recipe in the Kanai Cube. Do this, and then (now at max) put the legendary item feat into the cube, gaining a significant alignment bonus in the process. If you get Johanna’s Keeper as a Crusader, make Blessed Hammer your primary damage skill during ramp up.

Cost of blood fractionation

Your next step is to try to get valuable items from Kadala on level 1. Since not all legendary items are available from the box, the legendary item pools of some classes are advantageously limited to provide another powerful damage amplifier from the box. If you don’t find the legends for your class particularly appealing, you can always play the helmets for a significant chance at a Leoric crown; gaining access to his power and putting rubies in the helmets as you level up gives you a large amount of extra experience.


  • A bet to get bracelets to get either destruction bracelets or first people bracelets. Spend the remaining blood splinters on boots for a chance at Lut socks.


  • Play for the Breakers and try to get the Wambros from Gabriel. You can also spend some (or all, if you’re lucky) of it on shields for Johanna’s Guard of Denial. If you have any blood splinters left at level 31, or new splinters you’re willing to spend, you can try your luck at the hammer pants.

Demon Hunter:

  • There aren’t many great options; you can play for belts while trying to get Hellpath, though the grenade comes a little later in the leveling process. Otherwise, either for the Leorics crown (helmet) or the Pox Faulds damage procs (pants). Another strategy is to save the splitters for level 30, when you can play Quiver for a chance at Sin Seeker, or level 31 for an extra chance at Holy Dot Shot and Spikes or Simmering Hatred.


  • Play boots (hoping to get Rivera Dancers or The Crudest Boots) or bracelets (hoping to get Pinto’s Pride, Cesar’s Memento, or Gungdo Gear). Adjust your Monk game strategy based on the item you obtained in the previous step (if any) in which you upgraded a rare item (for example, go for Brace if you have the Incense Torch from the Great Temple in hopes of obtaining Pinto’s Pride).


  • Play gauntlets while trying to loot food, or rings for Evola Neiluja’s circle if you’ve upgraded your braid (see above) to Reyena’s Twilight Hook.


  • There aren’t many good options, you can play Mojos to get Gazing Demise, but the usefulness of that is pretty limited in early character development. Otherwise, take either Leorik’s crown (helmet) or the damaged fox (pants).


  • Play for level 1 sources to get Winter Fleece, or save them for level 31 if you can play Rings for a chance at Manald Heal, or level 33 for sources playing for a Pervert title.

Create a high-level rarity requirement and reduce the level of

Choose a category of two-handed weapons of your choice (2h axes, clubs, swords…) and create a level 70 weapon of the chosen type. Avoid class weapons, as they add a class weapon roll to the secondary statistic pool (e.g. Max Fury), making this level more difficult. Looking for a muffin with:

  • At least the secondary stats for crowd control are stun, slow down, fear…. etc. On the moor;
  • Ideally, Life for Impact as well;

If these two values are present, you have eliminated most of the possible secondary values of the weapon. This way, you can easily convert another secondary stat (one that is NOT a crowd control stat) into a lowering of the required level – allowing the item to be worn up to level 30 and up to level 70. That’s a huge increase in damage over a large portion of your setup.

Of course, if you are really lucky, the lower level requirement can be applied directly to your project.

Boss Reward

A simple first incentive for your character in Seasons is to check your bounties for easy boss actions that kill bounties – the most famous examples being Zoltun Culle (in the Archive of Zoltun Culle) and Magda (on the way to Alkarn) in Act II. Another possibility is Azmodan at the very end of the third act. Just go past the crowd and head straight for the boss to kill.

The boss reward is the Diabolical Hoard, which gives you a few rare items and gives your character’s overall strength a nice boost in the beginning.


Falling type VI

Set the difficulty to Torment VI and go to the level 1 Torment rooms. Run and dodge the monsters coming at you until you get to the falling knife traps; there you lure the monsters into these traps and watch them die, giving you a great experience.

While this method is highly effective in the long run, it is (perhaps) also uninviting and counterintuitive, not to mention prone to error. Needless to say, this strategy is not suitable for hardcore and will result in the (frequent) death of your character.

Slaughter premium

You can also consider leveling up with massacre bonuses, a very powerful strategy in single player games. The Massacre XP bonus system has been reworked in patch 2.4.1. This is now a multiplying experience bonus that rewards you for chaining slain monsters. The downside is that this bonus only works during bonuses – not during loopholes.

To get long chains of monsters to kill, choose heavily populated areas: the Cathedral (Act I), the level 3 halls of the underworld (Act I), and especially the Fields of Torment (Act I). The tactic is to always be on the move, pit monsters against each other, abuse cursed chests to spawn monsters, and generally use skills with high DoT or AoE (Rend for the barbarian, Blessed Hammer for the crusader, Multishot for the demon hunter, Wave of Light for the monk, Locust Swarm for the wizard, Blizzard for the mage).

Although the ramp-up with Carnage requires frequent restarts of the game (every 5-10 minutes), it does make for one of the fastest ramp-ups in Diablo 3, where you achieve a time span of less than 2 hours. Due to the individual nature and degree of coordination required when playing in a multiplayer game, leveling with massacre bonuses can only be recommended for 2+ players if they have experience and voice communication; it is primarily a single player leveling technique. It also has a significant drawback of losing the increased speed of legendaries discard and blood burst due to rifting.

By the cursed crates

This is one of the fastest methods that works with experienced groups who have a Necromancer with them, less than an hour. The reason for the Necromancer’s inclusion is an extremely strong class-specific lore that can play with pressure – namely Grap of Essence for Corpse Blast damage increase and Bloodtide Blade for Mortal Nova damage increase. One of these lucky finds can lead an entire group to the trouble of Misery VI. Ideally, the remaining teammates support the DPS with fans and as much crowd control as possible.

The best way to level up with cursed chests is for each member of the group to do their own encounters and invite the rest of the group when they encounter one of the cursed chests in the list below. Please note that there are no suitable locations in Act IV.

  • Act I – Cursed Cellar – Ancient Ruins (dangerous for hardcore characters due to lack of space!)
  • Act I – Cursed Court – Cathedral Level 2
  • Act I – Cursed Bellows – Agony Level 3 rooms (dangerous for hardcore characters because of the fire traps!).
  • Act II – The Cursed Arrow – Zoltun Culle Archives
  • Act II – The Cursed Pit – The Zoltun Cullet Archive
  • Act II – Cursed Moors – Gloomy Moors
  • Act II – Temple of the Damned – Temple of the Firstborn
  • Act III – Damned Garrison – Battlefields
  • Act III – The Cursed Enclosure – The destruction of Cecheron.
  • Act V – Cursed Bog – Paths of the Drowned (dangerous for hardcore characters due to the high damage the monsters do)!

Via hoist

For groups and players who don’t mind losing an hour in the 1-70 race, a general recommendation is to stick with the raft in the 1-70 race. Rifts give you an increased drop rate of legends, blood shards to play with, and a big bonus at the end. Rifting has a higher degree of randomness than generosity (card layout, density, and monster composition are all RNG factors), but not requiring rift keystones to be unlocked allows you to just start over if you get a bad (difficult or slow) rift.

Final thoughts

With some very robust (and frankly unexpected and welcome!) mechanical changes, such as. B. the renewal of followers and leaders, Season 23 has the potential to be one of the best seasons in the game. Given the resurgence of forgotten series like Rathma and especially Firebird, and the resumption of various competition due to the split in management, we could well see – pardon the pun – a Phoenix of a season!

Thanks for the mega lecture and good luck on the 23rd. The season!

2020 will satisfy both classic and modern players. To be on the list, the game must be confirmed for 2020, or there must be a compelling reason for it to be released that year. Upcoming games that are only announced and do not have a major release date are therefore not eligible.

By 2020, there will be a ton of… in the world of video games. Here are fifteen games to look forward to in the first half of 2020.

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