The E3 2019 has been announced, and it’s time to start speculating about what the future of gaming may hold, and what may be revealed this year during the show. It’s been an interesting year for the gaming industry, with the global success of the Nintendo Switch, the rapid growth of mobile gaming, and the continued growth of esports, driving the industry into new areas. I was personally surprised to see both of the rumored new consoles from Microsoft and Sony being announced, as well as new games from both franchises.
The next generation of consoles is just around the corner, and with it comes a ton of new titles. We’ve already been treated to a glimpse of what the next Microsoft console may look like thanks to the Xbox One X, but we’ve yet to get a glimpse of the PS5. With the next E3 conference just a few months away, we have a strong idea of what to expect from both companies and the different games they will be releasing.
As usual, E3 is just around the corner, and that means that we’ll be inundated with news and new game trailers for the yearly event. So, what are we expecting? Well, given the fact that the publisher of the title has been a big part of the event for the last few years, we’re expecting to see some new games from Ubisoft, Bioware, Square Enix, and even Activision. With that said, a new IP from a new developer is one of the most exciting announcements of any E3.
XCOM fans may know Pavonis Interactive from their involvement with the Long War mod series, the second of which was funded by 2K. Their first full-fledged game that has nothing to do with any other franchise is called Terra Invicta, a 4X/strategy hybrid about preparing for an alien invasion that threatens Earth. During Hooded Horse’s E3 2021 presentation, I had the chance to speak with one of the company’s developers, John Lumpkin, and get a look at a brand new version of the game. Terra Invicta is a two-part game. The first is set on Earth, where there are seven different human factions, each with their own plans and views on the alien invasion. You play as the commander of one of these factions, who must gather enough resources and manpower to dominate his rivals. You will also need enough stability to ensure that Earth is united, intentionally or not, to deal with an alien invasion as your philosophy envisions. The first half takes place on Earth. Make sure your faction dominates the others. To do this, you recruit a small group of allies who will represent and lead certain organizations and armies on Earth, and who will do the dirty work that you tell them to do. You are acquiring more and more territory for your pseudo-imperium, presented in a quasi-risky way that I appreciated. You can also share your knowledge with other factions and set up allied projects, depending on your goal. If you are a pro-alien faction, it makes sense to try to share resources and scientists with another pro-alien faction that has slightly different goals, for example. When you have collected enough resources, you can enter the room, where the second half of the game begins. You explore the many planets and asteroids of the solar system, where you can build habitats and colonies. These stations can be used as supply stations, but also as research buildings where you can do research and build ships for your fleet. You can create ships in general by linking modules together and creating specific features for each member of your armada. Finally, you can send your ships against an armada of aliens in real time, taking inertia and physics into account in combat. The second half takes place in space. Colonize celestial bodies, build space stations, ships and participate in fleet wars. Honestly, I’m curious to see how these two completely different playstyles will work together over the course of the game. But I don’t think one is more important than the other, and that’s a plus. What I liked most about Terra Invicta was the accurate description, not only of the solar system itself, but also of the Kuiper belt that surrounds it. Not to mention the different types of factions available, which ensure that there are different ways to win the game, and the size of the Earth map, which takes into account the correct geographical boundaries and the exact distribution of resources. I look forward to the final version to see if this is a revolutionary approach to 4X or a tale of two games in one. Terra Invicta will be released in 2021, for PC only.
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Is the Terra Invicta series dead? Not at all – from what we’ve seen so far, it looks like a direct sequel to the 2015 game. The game was revealed at E3 2015, and it was a promising mix of action, RPG and management gameplay. We saw a prototype of the game at that time, and it still looks great. We’ll just have to wait and see if the developers manage to create an even better sequel in the coming year.. Read more about terra invicta rock paper shotgun and let us know what you think.
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