Review – In Rays of the Light

One of the best, if not the best game ever published by independent curators is Sometimes You Sector 7; an innovative and sometimes challenging puzzle game, developed entirely by Sergey Noskov. When I heard that a brand new game would be coming not only to the latest generation of consoles, but also to the PlayStation 5 and Xbox Series S/X, I was curious. He has come up with some interesting game ideas that go beyond the boring and mostly uninteresting concepts of this publisher’s games. Let’s see if the title In the Rays of Light can be passed on in this regard.

It almost looks good in the light. Too bad the bad guy in HR ruined it.

The game begins after a short but well done CGI scene that doesn’t reveal much about the plot. In fact, you are barely aware of who you are, where you are, what you are doing or should be doing, and what has happened to the world around you. The game begins with an unnamed protagonist trapped in an abandoned Russian university. You were asked to find out what was going on, as if you were the only one here, as if you had experienced some catastrophe.

The first area of the game, a small corridor with a few open doors, is a good introductory area that for the most part teaches you little of the mechanics it has to offer. They learn to use keys, work with a flashlight and grab a hose to remove wooden planks attached to doors. After solving this first puzzle, you have an incredible amount of freedom to explore. But without a clear idea of where to go and what to do, it becomes more of a chore than a commendable quality.

Hey, buddy, can I use you as a drawer?

In the Rays of Light is terribly mysterious in an annoying way. I love it when the game doesn’t hold your hand and tell you to figure it out on your own, but this is the epitome. The lack of progression, combined with the terrible level design and the sameness of almost every room, makes this game a frustrating exercise in patience. You don’t feel like you’re solving a puzzle, you feel like a janitor looking for a missing item. I hadn’t even considered how the game turns a boring experience into a depressing routine.

While it’s a beautiful game that takes advantage of the PS5’s best performance to provide the world with high-quality textures and above-average lighting effects, In Rays of the Light is the worst PlayStation 5 game I’ve played since I bought the console almost five months ago. It barely reaches 30 frames per second in the graphically least demanding moments. This has a negative impact on the whole game. This is one of the worst input delays I’ve seen in years, with some camera movements taking almost a second to register. Honestly, the only consolation is the piano soundtrack, which is quite interesting. I accept every good point.

Subtlety is a beautiful thing, isn’t it?

Rays of the Light is a frustratingly good game, but it’s hampered by its confusing nature and poor optimization. So far, it’s a PS5 game with the worst visuals in the console’s fresh but ever-growing library. It’s a shame, since Sergei Noskov’s previous efforts were such a pleasant surprise, but he fails in every aspect except the soundtrack.

Considering the low budget, it’s a surprisingly beautiful game with high quality textures. However, it is hampered by the dreaded frame rate.Not only does the terrible frame rate border on nausea at times, but the input lag is so severe that it’s frustrating from the start.
Rays of the Light has a surprisingly good, piano-driven soundtrack. It doesn’t fit the atmosphere of the game at all, but it’s designed well enough to deserve praise.In this confusing and poorly optimized game, you can almost see a hint of good timing. Unfortunately, he doesn’t do his job very well.
Last block : 4.5

Rays of the Light mode is now available on PS4, PS5, Xbox One, Xbox Series S/X, PC and Switch.

Tested on PS5.

A copy of In Beams of Light was made available by the publisher.


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