3.5/5GamesHaemimont GamesNintendoNintendo SwitchReviewsVictor Vran: Overkill Edition

Victor Vran: Overkill Edition Review (Switch)

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Lukewarm Looting


Victor Vran: Overkill Edition Banner


I really like a online game with a very good story. It doesn’t matter if it comes from a JRPG like Persona four (the remainder of them are superb, too, so settle down), or a visible novel like Steins;Gate; a recreation that may hook me with a great story is one which I’ll probably keep in mind ceaselessly. However a very good story isn’t all the time needed. Typically, you don’t need to cope with plots that set off pesky issues like feelings or ideas. Typically you simply need to get into the thick of it. To kill hordes of monsters, and acquire as a lot loot as attainable. To easily play a recreation and never have to consider what you’re doing. I don’t care who you’re, nor how a lot you declare to like story-driven video games (as a result of I’m proper there with you); all of us wish to play mindlessly enjoyable video games typically. And that’s precisely why titles like Victor Vran: Overkill Edition exist.

Victor Vran: Overkill Edition is the sort of recreation to allow you to wander away and do your personal factor. Positive, there’s a narrative. Nevertheless it doesn’t matter all an excessive amount of. The one factor that basically issues is capturing (or slicing, or smashing), grabbing loot — most of which you’ll by no means even contact — and gobbling down as a lot EXP and gold as you will get your pseudo-demonic little arms on. Sure, Overkill Edition is yet one more senseless looter. It doesn’t do something notably progressive, nor will it more than likely depart an enduring impression on you. However it’s enjoyable, and it’s received a whole lot of content material. And that’s okay with me.


The Vran with a Plan


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Victor Vran begins out critical, however its narrative motives are considerably questionable.


Victor Vran: Overkill Edition‘s main marketing campaign takes place in Zagoravia; a once-beautiful and affluent metropolis which has now discovered itself utterly overtaken by demons. Looking for to revive the town to its former glory, many demon hunters have traveled to the town with a purpose to slay its demonic captors — solely to themselves be slain in the long run. Now Victor Vran finds himself in entrance of Zagoravia, however not for the sake of liberating it from demons as his demon searching brothers-in-arms tried to do. Moderately, he was guided there by a letter from his longtime good friend Adrian which claims that the town has “what he seeks”. Decided to each declare what he has been looking for and save his good friend from the demonic clutches of the town within the course of, Victor steps into Zagoravia — each conscious of and prepared for the various demons who can be standing in his method.

Regardless of its undeniably gritty setup, I truly discovered it onerous to take the story itself critically at occasions — primarily because of the complicated means which it tended to play out. Whereas the story itself wasn’t complicated, there have been occasions the place I wasn’t completely positive whether or not I used to be imagined to be taking the story critically, and at face worth, or if Victor Vran was — relatively subtly, may I add — satirical in nature. The story felt very shallow, one thing that isn’t unusual for loot-centric ARPGs, however Victor Vran‘s occasional over-indulgence in “edginess”, mixed with its oddly positioned “humor” (the “mysterious voice” that talks to Victor all through the sport is an particularly good instance of this) left me feeling very confused as to how I used to be supposed to truly interpret the story. And this questionable interpretation is even extra complicated if you throw in Overkill Edition‘s Mötorhead  — which is all about heavy metallic, revolt, and “badassery” — and Fractured Worlds — which tells a narrative of Victor trying to revive his misplaced humanity — DLC tales, which appear to virtually totally battle with each other when it comes to narration tone.


Searching the Horde


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Demon searching doesn’t should be a solo exercise. You’ll be able to all the time invite (or coerce) your mates to the fray, as nicely!


Relating to Overkill Edition‘s strategy to the isometric ARPG, what you see is what you get. By no means straying too removed from the “hack, slash, loot” mentality, Overkill Edtion delivers unto its gamers a beneficiant serving to of monster killing, goody accumulating content material over the span of its 40+ ranges that, whereas admittedly missing in depth, nonetheless finally ends up being satisfying because of how various lots of its ranges are from each other and, maybe most particularly, its determination to incorporate optionally available (however worthwhile!) challenges and hidden treasure chests inside stated ranges.

Issues aren’t all sunshine and daisies with this recreation, nevertheless. Whereas I loved what the core of this recreation has to supply, I’m unsure how possible it’s to attract within the extra seasoned ARPG gamers on the market. Degree variance and enjoyable challenges apart, Victor Vran does really feel just a little bare-bones — one thing which turned much more apparent to me as I struggled to put in writing about it within the final paragraph. In any case, there are solely so some ways a recreation can assemble itself round “kill baddie, get shiny” earlier than it wants to start out getting artistic — and, although I do really feel as if Overkill Edition tries, it doesn’t attempt as exhausting because it might. The pool of enemies current inside this recreation is minimal, consisting of little greater than elemental spirits, spiders, zombies/skeletons, and spiders, and the shortage of any semblance of a talent tree finally ends up making fight really feel shallow — two massive no-nos for a recreation like this.


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I’m not likely positive why these guys hate music a lot, however I’ll take them down all the identical!


Overkill Edition additionally consists of the Mötorhead and Fractured Worlds DLC tales which, though just like the primary marketing campaign, do handle to spice issues up a minimum of a bit bit. Together with the inclusions of latest and distinctive ranges, enemies, stage hazards, and loot (gotta love killing enemies with the guitar’s literal energy chords) these two further campaigns assist to interrupt up potential tedium with in-level gimmicks. A very good variety of Mötorhead‘s ranges embrace what are referred to as “Monuments of Rock” which, when touched, activate a gauntlet of enemies that gamers should kill in a single go (as dying resets all progress). Fractured Worlds, then again, is principally only a bunch of ridiculously onerous, procedurally generated dungeons — one thing that (and I’m not saying this sarcastically) each ARPG most undoubtedly wants. In any case, procedural era virtually all the time results in the most effective loot… should you’re affected person sufficient. And belief me, you’ll want endurance for what Fractured Worlds throws at you.


Customization Lamentation


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So many weapons, so little distinction between most of them.


I’ve already talked about that Overkill Edition is missing within the talent tree division, however, sadly, issues don’t cease there. Customization isn’t simply a problem in relation to expertise; it’s an issue that spans throughout the whole thing of this recreation’s character-building course of. Earlier than I dig into issues an excessive amount of, I’ll give credit score the place it’s due; Overkill Edition does most undoubtedly have some parts of character customization. As a result of the sport doesn’t depend on courses, gamers are capable of freely use any of the sport’s 10 distinctive weapon varieties — consisting of melee weapons like hammers and swords, and ranged weapons like shotguns and magic tomes — which every include their very own particular properties and talent units, power-bestowing talismans, particular Demon Powers that can be utilized by consuming the Overdrive Meter, and outfits which not solely grant Armor bonuses, but in addition change how Victor replenishes his Overdrive Meter. And, if that nonetheless isn’t sufficient, Overkill Edition permits gamers to utilize “Destiny Cards” which, when outfitted, can grant passive buffs to statistical data, particular talents like vampirism, and extra. So sure, Victor Vran: Overkill Edition does certainly permit gamers to customise their very personal Victor. However I nonetheless assume that they might have completed extra.

Regardless of what is in Overkill Edition when it comes to customization, there’s a lot that isn’t. And, in the event you ask me, a lot of the fault lies inside the best way this recreation handles weapons. I get that this recreation needed to do one thing distinctive by linking expertise with weapons, and I’m completely nice with that, however the lack of precise talent variety signifies that you’ll be caught with the identical two (or 4, when you take each weapons under consideration) expertise for the whole thing of the sport. As somebody who’s executed that (hammer and guitar are my go-to pair), I can inform you that that begins to get stale after some time. The power to fuse gadgets into weapons to energy up their passive talents (which additionally aren’t as fleshed out as they might be) is already current; why not go one step additional, and permit gamers to swap out expertise that approach as properly? Even should you solely added one additional talent for gamers to select from, that’s nonetheless a 50% talent pool increase. The truth that weapons aren’t almost as numerous as they need to be, regardless of the ludicrous quantity of loot that you find yourself getting, not solely doesn’t assist the sport out in any method however actively finally ends up working towards it.


Loot’s Nonetheless Loot



Bringing with it each constructive elements — like its distinctive ranges, enjoyable challenges, and general accessibility — in addition to adverse ones — resembling its unusual narration tone, and watered-down customization choices — Victor Vran: Overkill Edition is a loot-centric ARGP that comfortably crops itself someplace between “okay” and “good”. Regardless of my points with it, I actually did have a enjoyable time, and I’m glad that I received to play it, however it’s finally unremarkable. If you’d like one thing fast, enjoyable, and saturated with loot, then this recreation won’t be a nasty selection. However, for these of you on the lookout for one thing with a bit extra substance, take into account that this isn’t the solely ARPG set to grace the Change this yr.

Ultimate Verdict: three.5/5

Out there on: Nintendo Change (Reviewed), PlayStation four, Xbox One, PC ; Writer: Haemimont Video games ; Developer: Haemimont Video games ; Gamers: 1 – four ; Launched: August 28, 2018 ; ESRB: M for Mature ; MSRP: $39.99 (Change)

Full disclosure: This evaluation is predicated on a replica of Victor Vran: Overkill Edition given to Hey Poor Participant by the writer.

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